"Sadiq and his friends are starting a video game club. They have fun playing together and planning a tournament. But when their club needs a service project, the club members are stumped. How can they help people with video games? Then, during a visit to an assisted-living home called Harmony House, Sadiq meets a man who could use some cheering up. An idea begins to form. Could gaming be a way to help the residents at Harmony House?"--Page 4 of cover.
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